I started to imagine my level as a trial created by an "ancient" technological civilization built to test the adventurer before giving him the reward.
For this week's assignment of iterating on my level, I have added item pick ups, Audio, SFX, Particle Effect. I also wanted to strengthen my first half of the level by creating a new mechanic for the player.
here is the result of my work
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New Mechanic at the beginning of the level
The Maze
1. trigger boxes
2. Blueprint
3.Overview BP
3. Files Overview
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The Artifact
1. Artifact Blueprint
2. Particle Effect for Artifact
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The Entrance

1. Audio BP
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Adding Audio
Mixing Audio
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Checkpoints
1. Trigger Boxes
2. Checkpoint Blueprints
I tried to also create a life counter and respawn system but i could not get it to work.
here is a BP of the failed integration.
Unused Toggle Light
Very highly polished results! Everything went very well. Would still push to integrate a crouching animation for the final part of your level. The chrome mirrors are a little hard to read at times!
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